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Arc of Time Magic is currently the only Tier 2 Magic type in the game.

The spells available for it are:

Luminous Minutes[]

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Throwing around orbs of time... What could go wrong?

Throw an orb in a straight direction exploding upon contact with an entity and dealing damage.

The requirement is level 1 with a cost of 100 Magic and cooldown of 3 seconds.

Luminous Minutes's damage formula: 30+(3*x); Where 'x' is the current level of the user.

Rewind - Recover[]

What can people do to you if you can just rewind time for your body so that all your injuries never happened?

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Currently the only Healing spell.

The requirement is level 13 with a cost of 400 Magic and cooldown of 1 second. You are able to toggle this ability on and off.

Rewind - Recover's healing formula: x/5; Where 'x' is the current level of the user. Fractions are not shown instead every time they accumulate a whole number it will add to the current one. Example:

Healing 5 times at 2.2 will display 2, 2, 2, 2, 3 as healed numbers.

Flash Forward[]

When throwing a single orb of time is not enough just throw a few more!

Throw multiple orbs in a straight direction exploding upon contact and dealing dama

Throw multiple orbs in a straight direction exploding and dealing damage upon contact.

The requirement is level 25 with a cost of 800 Magic and cooldown of 8 seconds.

Flash forward's damage formula: 10+x; Where 'x' is the current level of the user. Damage is per hit not spell!

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Trivia[]

  1. Luminous Minutes while appearing like a purple coloured fireball, can be shot in the direction that the cursor is looking at, different from the Fireball that is shot in the direction your character is looking.
  2. Once cast Rewind - Recover takes 400 Magic after that it stays active until the user has no Magic left. While Active it heals the player at the cost of additional Magic.
  3. Flash Forward is one of the only 2 multiple type spells that can be guided where to hit with the cursor.
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